Welcome to our Path of Exile Juggernaut Builds 3.6 for Synthesis League, here you can view the best Juggernaut builds in 2019. This Marauder Ascendancy Class is a front line build class with physical damage reduction, armor and endurance charges you can tank and deal a lot of damage.
Full guide on the best Winter Orb build out there
Updated for Patch 3.6
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- The player should rescue the Scion, who could be discovered within the final region of Act three, just prior to the fight with all the final boss of this act.Now PoeCurrencyBuy shares with you Major 5 Finest Path of exile builds for Scion. PoeCurrencyBuy as an expert Poe Currency internet site, gives safe, rapidly and low cost Poe Orbs for you.
The Best Crafty Guides by Odealo
Estimated budget: very high
Guide notes |
April 18, 2019 -Build created April 23, 2019 -Updated Skill Gems -Added Gameplay video |
Winter Orb is currently the most popular skill in Path of Exile. It has insane damage, and how it works, makes it one of the smoothest skills to quickly farm maps. It is a channeled spell, which builds up stacks and icy projectiles are shot with a frequency determined by the number of active stacks. Those stacks persist for a short duration, so increasing Skill Effect Duration makes you able to progress faster while Winter Orb remains at maximum DPS. This particular build revolves around The Eternity Shroud unique armor and Damage Conversion to Fire. With how conversion works, first you gain up to 50% (depending on the number of Shaper items you have equipped and the Shroud's rolls) of your Winter Orb's Cold Damage as extra Chaos Damage, then 90% of it gets converted to Fire, and you again get additional Chaos Damage based on it. In practice this nearly adds 100% Extra Damage as Chaos, making up for one of the highest DPS skills in the game.
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1. Gameplay
This is considered the best PoE build for Patch 3.6 and the Synthesis League. It is based on Winter Orb which is a channeled spell that fires icy projectiles with very high frequency. Multiple projectiles can overlap on the same enemy, making up for one of the highest DPS in the game. Combined with Trickster's Ascendancy that grants very high Cast Speed bonuses it makes it really fast to reach Winter Orb maximum stack. On top of that, this build utilizes nearly 100% Cold to Fire Damage conversion, and additional Chaos Damage based on your Elemental Damage from The Eternity Shroud and Harness the Void Passive. By converting Winter Orb's damage to Fire, you can gain the Extra Elemental Damage as Chaos Damage twice, which doubles your damage output. If you manage to get all Shaper items, it will also make your Chaos Damage completely ignore monsters' Chaos Resistance. Solstice Vigil's Soul Eater, Malevolence Aura, and increased Skill Effect Duration will allow you to run for very long before you need to build up additional stacks, making it one of the fastest builds in the game when dealing with high Tier Maps and end-game Bosses.
For the defenses, this build utilizes high Evasion Rating, Life and Mind over Matter. Also, Energy Leech will fuel up your MoM and allow spamming Spells without worrying about managing your Mana.
0:06 Tier 16 Pit of the Chimera 0:45 Tier 16 Lair of the Hydra 1:25 Tier 16 Maze of the Minotaur 2:06 Tier 16 Forge of the Phoenix 2:28 Shaper Boss This video was recorded on a level 90 Trickster on Synthesis Standard. The total budget was approximately 45 Exalted Orbs which included Shaper Pyre |
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2. Build's PROS & CONS
![Damage Damage](/uploads/1/2/4/9/124915530/141337957.jpeg)
PROS |
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CONS |
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3. Leveling tips
I have personally leveled up my character using one Poet's Pen wand with Glacial Cascade socketed, which turned out extremely fast and I didn't have to alter the route to the Final Passive build at all. However, if you can't afford to get Poet's Pen, I would suggest self-casting Freezing Pulse with one First Snow threshold jewel equipped. It's one of the best leveling Spells, and you will benefit from both Spell Crit. and Cold/Elemental Damage nodes that you are picking up when leveling. You can either stick to Freezing Pulse until level 70 or above, or switch to using Winter Orb after you reach level 28. I will leave that to your personal preferences. Below you will find basic Gem setups for lower levels (make sure to add extra Supports if you manage to get more links) and several useful unique items that can be very helpful.
Suggested leveling Gem setups:
Freezing Pulse setup | |
Freezing Pulse - great leveling spell which is available right after starting the game. It provides high base damage and has high clearing potential | |
Added Cold Damage Support - adds flat Cold Damage to supported skills | |
Controlled Destruction Support - greatly increases Spell Damage at the cost of reducing Crit. Chance |
Winter Orb setup | |
Winter Orb - the core skill used in this build. It can be used after you reach level 28 | |
Added Cold Damage Support | |
Greater Multiple Projectiles Support - increases the number of Winter Orb's projectiles | |
Hypothermia Support - significantly increases the damage of supported skills against chilled enemies |
Utility Gems | |
Lightning Golem - the recommended Golem for this build. It increases your Cast Speed which also affects how quickly you build up Winter Orb's stacks | |
Herald of Thunder - adds extra Lightning Damage to your Spells | |
Herald of Ice - grants additional Cold Damage to your Spells and causes slain enemies to explode for extra Cold Area Damage | |
Frostbite - can give you some extra DPS against Bosses on the lower levels |
Bandits:
We recommend helping Alira for Extra Critical Strike Multiplier and Elemental Resistances
Leveling Skill Trees:
35 Points Skill Tree
Priorities: 1) Coordination 2) Lethal Assault 3) Doom Cast 4) Snowforged 5) Throatseeker
Priorities: 1) Coordination 2) Lethal Assault 3) Doom Cast 4) Snowforged 5) Throatseeker
66 Points Skill Tree
Priorities: 1) Arcanist's Dominion 2) Annihilation 3) Cruel Preparation 4) Frost Walker 5) Quick Recovery
Priorities: 1) Arcanist's Dominion 2) Annihilation 3) Cruel Preparation 4) Frost Walker 5) Quick Recovery
Recommended leveling items:
Goldrim - one of the best low-level Helmets in Path of Exile. It grants very high Elemental Resistances which will allow you to focus solely on DPS and Life on the lower levels | |
+(30-50) to Evasion Rating 10% increased Rarity of Items found +(30-40)% to all Elemental Resistances Reflects 4 Physical Damage to Melee Attackers Level Requirement reduced by 100 (Hidden) |
Lochtonial Caress - a very cheap pair of leveling gloves. They grant very high Cast Speed bonus and generates all three types of Charges | |
(10-15)% increased Attack Speed (10-15)% increased Cast Speed +(20-30) to maximum Life (15-10)% reduced maximum Mana 10% chance to gain a Power, Frenzy or Endurance Charge on Kill Conduit |
Karui Ward - grants amazing DPS boost to all your projectiles (both Freezing Pulse and Winter Orb's) and extra Movement Speed which makes your leveling much faster | |
+(20-30) to Dexterity +(20-30) to Strength +100 to Accuracy Rating 30% increased Projectile Speed 10% increased Movement Speed 30% increased Projectile Damage |
Berek's Grip - increases your damage and grants extra Life and Mana Leech. However, this Ring may be expensive | |
+(12-16)% to Cold and Lightning Resistances (25-30)% increased Cold Damage Adds 1 to (50-70) Lightning Damage to Spells and Attacks +(30-40) to maximum Life 1% of Damage Leeched as Life against Shocked Enemies 1% of Damage Leeched as Mana against Frozen Enemies |
Axiom Perpetuum - a very solid leveling weapon for spellcasters. You can dual-wield it for insane bonus DPS | |
(4-6)% increased Cast Speed (100-140)% increased Critical Strike Chance for Spells Adds (2-3) to (5-6) Fire Damage to Spells Adds (2-3) to (5-6) Cold Damage to Spells Adds 1 to (10-12) Lightning Damage to Spells |
4. Final Skill tree, Ascendancy Points, and Pantheon
Final Skill Tree:
116 Points Final Skill Tree
116 Points Path of Building(PoB) link
116 Points Path of Building(PoB) link
Ascendancy points:
Preferably in that order:
- Ghost Dance
- Escape Artist
- Harness the Void
- Swift Killer
Pantheon:
Major God: Soul of Lunaris1% additional Physical Damage Reduction for each nearby Enemy, up to 8%; 1% increased Movement Speed for each nearby Enemy, up to 8%
Minor God: Soul of Gruthkul 1% additional Physical Damage Reduction for each Hit you've taken Recently up to a maximum of 5% Mac miller album.
5. Final Gems links
[DPS] Winter Orb | |
Winter Orb - your primary source of DPS. It is a channelled spell which builds up stacks and shots projectiles in quick succession. After you build up the maximum amount of Stacks you can run around the Map for quite some time before they expire | |
Infused Channelling Support - primary Support Gem for all channelled spells | |
Cold to Fire Support - converts 50% of your Cold Damage to Fire which is one of the core mechanics used in this build | |
Concentrated Effect Support - grants very high damage bonus but reduces the radius of Winter Orb projectiles' explosions | |
Greater Multiple Projectiles Support - increases the number of your Winter Orb's projectiles, and since multiple projectiles can hit the same target, it greatly increases your total DPS | |
Elemental Focus Support - greatly increases Elemental Damage but makes it inflict no status ailments |
[UTILITY] Temporal Chains | |
Temporal Chains - very good defensive Aura which reserves no Mana when using Solstice Vigil. That allows us to Support it with Empower and Enhance to greatly intensify the slow effect | |
Enhance Support - increases the Quality of Supported Gems, hence increasing the slow caused by Temporal Chains | |
Empower Support - increases the level of Support Gems | |
Blasphemy Support - makes your Temporal Chains Curse work as an Aura around your character |
Buy Chaos Poe
[UTILITY] Aura and Herald skills | |
Zealotry - grants increased Spell Damage and Spell Critical Strike Chance | |
Herald of Ice - grants extra Cold Damage to your Spells and causes frozen enemies to explode dealing AoE damage | |
Herald of Ash - increases your Fire Spell Damage and causes enemies to burn for 20% of your overkill damage | |
You can also replace both Heralds for either Hatred(DPS) or Malevolence(Skill Effect Duration) Auras. That way you also gain an extra Socket that can be used for Summon Lightning Golem Skill Gem |
[UTILITY] Immortal Call and Vaal Righteous Fire | |
Vaal Righteous Fire - greatly increases your Spell Damage while active | |
Cast when Damage Taken Support - auto-cast supported spells after a certain amount of damage is taken. This Gem should be kept on level 1 | |
Immortal Call - grants brief Physical Damage immunity. Keep this Gem at level 3 | |
Increased Duration Support - increases the duration of supported Skills |
[MOBILITY] Flame Dash setup | |
Flame Dash - your primary mobility skill. It will also grant Arcane Surge buff whenever you use it | |
Faster Casting Support - grants faster movement with Flame Dash | |
Arcane Surge Support - keep this Gem on level 7 and it will grant its buff with every cast of Flame Dash. Arcane Surge grants increased Spell Damage and Cast Speed |
[UTILITY] Wither Spell Totem | |
Wither - applies a stacking debuff on enemies which increases their Chaos Damage taken | |
Spell Totem Support - allows you to plant a Totem which uses the supported Spell; Wither in this case | |
Multiple Totems Support - spawns three Totems instead of one helping you apply multiple stacks quickly | |
Faster Casting Support |
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5. Gear Setup
Below you will find all the recommended gear for this Winter Orb Elementalist build. Several gear options are usually included for each slot with the exception of awfully expensive end-game gear as this is usually accessible to less than 1% of players.
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The recommended items from our list will:
- Help you cap your Elemental Resistances
- Give you enough DPS and Life to start mapping successfully
Stat priorities on items:
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(Helmet) Rare Shaper Helmet- if you are planning to get all Shaper items including Pyre which can be very expensive, this is the best choice | |
Min. requirements: 70 to maximum Life 35% to Fire Resistance 35 Intelligence Optional affixes: Added Cold Damage to Spells | |
(Helmet) Eber's Unification - the best choice for the Helmet slot if you are yet to have a complete Shaper gear. It grants additional Chaos Damage and reduces the Chaos Resistance of nearby enemies | |
Trigger Level 10 Void Gaze when you use a Skill +(50-80) to maximum Mana (150-180)% increased Energy Shield 50% increased Stun and Block Recovery Gain (5-8)% of Elemental Damage as Extra Chaos Damage | |
Helmet enchantments: Winter Orb has +2 Maximum Stages Winter Orb deals 40% increased Damage | |
(Weapon) Rare Shaper Sceptre - the best in the slot. They can be dual-wielded for maximum DPS, or you can use a Shield for slightly better defensive utility | |
Min. requirements: 50% Cold/Spell Damage 70% Critical Strike Chance for Spells Adds 15% of Elemental Damage as Extra Chaos Damage Optional affixes: Adds #% of Cold Damage as Extra Chaos Damage Adds #% of non-Chaos Damage as Extra Chaos Damage Critical Strike Multiplier Cast Speed | |
(Weapon) Rare Shaper Shield - grants less DPS but higher defensive utility when compared to dual-wielding Sceptres | |
Min. requirements: 50% Cold/Spell Damage 70% Critical Strike Chance for Spells 55 maximum Life Optional affixes: Adds #% of Elemental Damage as Extra Chaos Damage Elemental Resistances | |
(Body Armour) The Eternity Shroud - build defining item. It grants up to 50% of Elemental Damage as Extra Chaos Damage if all your gear is Shaper. It also grants Eternity Glimpse which is a very solid defensive skill | |
Trigger Level 20 Glimpse of Eternity when Hit (100-150)% increased Evasion and Energy Shield +(70-100) to maximum Life +(17-23)% to Chaos Resistance Gain (3-5)% of Elemental Damage as Extra Chaos Damage per Shaper Item Equipped Hits ignore Enemy Monster Chaos Resistance if all Equipped Items are Shaper Items | |
(Amulet) Solstice Vigil - the best Amulet for this build. It allows you to use Temporal Chains Aura with no Mana Reservation cost, grants Soul Eater which increases the duration of all effects on your including Winter Orb, Vaal Righteous Fire, Immortal Call and such. It is a Shaper item by default | |
+(10-16) to all Attributes (20-25)% increased Damage +(50-70) to maximum Life (2-3) Mana Regenerated per second Temporal Chains has 100% reduced Mana Reservation Gain Shaper's Presence for 10 seconds when you kill a Rare or Unique Enemy | |
(Ring) Rare Shaper Ring - depending on your other equipment, you should focus on mainly offensive stats | |
Min. requirements: 50 maximum Life 20% Elemental/Cold/Spell Damage Optional affixes: Added Cold Damage to Spell and Attacks Attributes Elemental Resistances Cast Speed | |
(Ring) Shaper Pyre - the most expensive item in this build. If you can't afford one you should try getting any Shaper Ring instead and use Eber's Unification for max DPS. You can obtain Shaper Pyre by using Orb of Chance on Shaper Sapphire Ring (this may require more than a thousand tries) | |
+(20-30)% to Cold Resistance +(25-35)% to Fire Resistance (60-80)% increased Burning Damage 40% of Cold Damage Converted to Fire Damage 10% increased Light Radius Ignited Enemies you hit are destroyed on Kill | |
(Boots) Rare Shaper Boots - get a pair with the highest possible Life, Elemental Resistances, and Movement Speed bonuses | |
Min. requirements: 60 maximum Life 25% increased Movement Speed 40 Dexterity 29% Lightning Resistance 29% Cold Resistance | |
Boot enchantment: 16% increased Attack and Cast Speed if you've Killed Recently Adds 45 to 68 Cold Damage if you've been Hit Recently | |
(Belt) Rare Belt - Stygian Vise will be the best in the slot but also the most expensive option. You can use any other base available | |
Min. requirements: 80 maximum Life Cold/Elemental Damage Optional affixes: increased Cast Speed during any Flask effect increased Spell Damage during any Flask effect | |
(Gloves) Rare Shaper Gloves | |
Min. requirements: 65 maximum Life 25% Fire Resistance 25% Lightning Resistance Optional affixes: Spell Damage Attributes | |
(Jewels) Rare Jewels | |
Recommended affixes: increased Maximum Life increased Cold/Spell Damage Optional affixes: increased Critical Strike Multiplier with Elemental Skills increased Cast Speed | |
(Jewels) Abyss Jewels - Abyss Jewels should grant more upfront DPS compared to regular Jewels | |
Recommended affixes: maximum Life added Cold Damage to Spells added Cold Damage to Spells while dual-wielding/holding a Shield Optional affixes: increased Damage if you have killed recently | |
(Jewels) Abyss Jewels - one Murderous Eye Jewel with a chance to grant Onslaught buff is recommended | |
Recommended affixes: maximum Life increased Damage if you have killed recently chance to gain Onslaught buff for 4 seconds on kill Optional affixes: increased Critical Strike Multiplier if you have killed recently | |
(Flask) Atziri's Promise - the best Flask for this build. It grants very high bonus damage and extra Life Leech | |
2% of Chaos Damage Leeched as Life during Flask effect Gain (15-20)% of Physical Damage as Extra Chaos Damage during effect Gain (10-15)% of Elemental Damage as Extra Chaos Damage during effect | |
(Flask) Bottled Faith - grants very high bonus Crit. Chance and extra damage against enemies affected by your Consecrated Ground. It works great in combination with Zealotry Aura | |
(-10-10)% increased Charges used (15-25)% increased Area of Effect during Flask Effect Skills fire 2 additional Projectiles during Flask Effect | |
Suggested Flasks:
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If you have any other build requests, or suggestions regarding this Chaos Winter Orb Trickster build, please let us know in the comments below.
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A very powerful Trapper Saboteur build based on the Voltaxic Rift and Arc's damage conversion to Chaos
The Best Crafty Guides by Odealo
Estimated budget: medium
Guide notes |
June 25, 2018 -Build created |
Saboteur became the second most popular Ascendancy class in Path of Exile in Patch 3.3. Traps were significantly buffed, Shadow's part of the Skill Tree was redesigned to make it easier for Trapper characters, as well as a number of interesting and powerful Trap-related Gems, were introduced. In general, Trappers provide insane burst damage and various defensive mechanics are available to them including Mind over Matter and high Mana Regeneration, or Evasion and Dodge from Ranger's part of the Tree.
To check the full list of our other Path of Exile Crafty Guides go here: Odealo's Crafty Guides - Full List
1. Gameplay
As a Trapper you can lay Traps, that will cast certain skills when they are triggered by an enemy, or when their duration expires. With the use of Trap Support Gem, you can use Traps to cast any Spell or Attack that uses bows and wands. While the average damage of supported skills doesn't differ much from the regular damage of the skill, you are able to lay down as much as 23 Traps simultaneously. This provides one of the highest burst DPS in Path of Exile, and Traps excel in Boss fights and end-game encounters. Defenses in this build are based on Life, Mind over Matter and Dodge. On top of that, you can use Blink Arrow which is a much more reliable movement skill compared to Flame Dash usually used in standard Trapper builds.
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2. Build's PROS & CONS
PROS |
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CONS |
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3. Leveling tips
Leveling a Trapper is very easy. It is not the fastest type of character, but its' damage output is one of the highest even with just self-found rares. You can also get the Deerstalker boots or Mirebough staff. Both those items provide cheap 5 and 6 link setups, which will make your Traps one-shot everything on your way. Free mac storage cleaner. In terms of gear, you should mainly focus on Life, Spell Damage, and Mana Regeneration rate.
Suggested leveling Gem setups:
Fire Trap setup | |
Fire Trap - one of the first Traps available in Path of Exile. It deals moderate Fire AoE Damage making it a great choice for leveling | |
Arcane Surge Support - increases your Spell Damage and Mana Regeneration Rate | |
Added Cold Damage Support - adds Cold Damage to supported skills | |
Added Lightning Damage Support - adds Lightning Damage to supported skills |
Arc Trap setup | |
Arc - since Arc Traps is your primary DPS source in this build, we recommend using it as soon as possible | |
Added Lightning Damage | |
Trap and Mine Damage Support - increased the damage of supported Traps and Mines | |
Controlled Destruction Support - greatly increases the Spell Damage of supported spells | |
Trap Support - granted by the Mirebough staff or the Deerstalker boots |
Flame Dash | |
Flame Dash - recommended movement skill until you start using Voltaxic Rift. Linked together with Arcane Surge will also grant the buff | |
Faster Casting Support - increases the Cast Speed of Flame Dash | |
Arcane Surge Support |
Utility Gems | |
Conductivity - recommended Curse for the leveling phase | |
Herald of Ice - adds Cold Damage to your Spells and Attacks and causes AoE explosions when killing Frozen enemies | |
Clarity - increases Mana Regeneration rate |
Bandits:
We recommend helping Alira for extra Elemental Resistances and Crit. multiplier
Leveling Skill Trees:
33 Points Skill Tree
Priorities: 1) Saboteur 2) Expeditious Munitions 3) High explosives 4) Clever Construction
Priorities: 1) Saboteur 2) Expeditious Munitions 3) High explosives 4) Clever Construction
56 Points Skill Tree
Priorities: 1) Coordination 2) Master Sapper 3) Phase Acrobatics 4) Blast Cascade
Priorities: 1) Coordination 2) Master Sapper 3) Phase Acrobatics 4) Blast Cascade
Recommended leveling items:
Praxis - grants increased Mana Regeneration rate and high maximum Mana. Praxis is one of the best leveling rings in Path of Exile | |
+(20-25) to maximum Mana +(30-60) to maximum Mana (3-6) Mana Regenerated per second -(8-4) to Total Mana Cost of Skills 8% of Damage taken gained as Mana over 4 seconds when Hit |
Fencoil - excellent leveling Staff, that provides the Trap Support Gem and a cheap 4-link | |
18% Chance to Block Socketed Gems are Supported by Level 8 Trap (40-50)% increased Damage (10-20)% increased maximum Life (10-20)% increased maximum Mana |
Mirebough - Fated version of the Fencoil staff. It provides a cheap (when compared to regular 6linked items) 6 linked item for your Trap setup | |
18% Chance to Block Socketed Gems are Supported by Level 16 Trap Socketed Gems are Supported by Level 16 Cluster Trap Socketed Gems are Supported by Level 16 Trap And Mine Damage (40-50)% increased Damage (10-20)% increased maximum Life (10-20)% increased maximum Mana |
Deerstalker - a cheaper alternative to Mirebough. Deerstalker boots provide very cheap 5-linked setup for your Traps which is more than enough to help you complete the campaign and start mapping | |
Socketed Gems are Supported by Level 11 Trap (160-200)% increased Evasion Rating +(35-45) to maximum Life (14-18)% increased Trap Throwing Speed 15% increased Movement Speed 15% increased Movement Speed for 9 seconds on Throwing a Trap |
4. Final Skill tree, Ascendancy Points, and Pantheon
![Dmg Dmg](/uploads/1/2/4/9/124915530/441212099.jpg)
Final Skill Tree:
115 Points Final Skill Tree
115 Points Path of Building link
115 Points Path of Building link
Ascendancy points:
Preferably in that order:
- Perfect Crime
- Chain Reaction
- Pyromaniac
- Born in the Shadows
Pantheon:
Major God: Soul of Lunaris - 1% additional Physical Damage Reduction for each nearby Enemy, up to 8%; 1% increased Movement Speed for each nearby Enemy, up to 8%
Minor God: Soul of Gruthkul - 1% additional Physical Damage Reduction for each Hit you've taken Recently up to a maximum of 5%
5. Final Gems links
[DPS] Arc Trap setup | |
Arc - your main DPS spell that is cast by your Traps | |
Trap Support - allows you to throw Traps that use the supported skills | |
Trap and Mine Damage Support | |
Controlled Destruction Support | |
Added Chaos Damage Support - adds Chaos Damage to supported Spells | |
Added Lightning Damage Support | |
Optional Gems: | |
Cluster Traps Support- makes you throw more Traps at once, but each deal less damage. It's a good Support Gem for faster map farming and when you can't afford 4 blue sockets (using both Cherrubim's and Voltaxic Rift make it somewhat problematic) |
[UTILITY] Wither Spell Totem | |
Wither - a channeled spell that increases Chaos Damage taken by enemies it hinders | |
Spell Totem Support - will spawn a Totem that uses the With Spell | |
Faster Casting Support - increases the rate at which your Spell Totem builds up Wither stacks |
[MOBILITY] Blink Arrow | |
Blink Arrow - movement skill that can be used with Bows. It also created a clone of yourself which in combination with Phasing makes you less likely to be attacked | |
Faster Attacks Support - increases the Attack Speed of Blink Arrow skill |
[CURSE] Orb of Storms CoH setup | |
Orb of Storms - an area/duration spell that is used to apply your curse and generate additional Power Charges | |
Arcane Surge Support - match this Gem's level to Orb of Storm's Mana cost so that you gain the buff with every cast | |
Assassin's Mark - increases the chance for cursed enemies to be critically hit, and the damage you deal with Critical Strikes. Also, generated Power Charges | |
Curse on Hit Support - will make Orb of Storms apply your supported Curses |
[AURA/UTILITY] Immortal Call and Clarity setup | |
Cast when Damage Taken Support - auto-casts supported spells (Immortal Call). Keep this Gem at level 1 | |
Vaal Clarity - grants Mana Regeneration Aura, and also the Vaal version of the skill- which makes your skills cost no Mana for a brief duration | |
Increased Duration Support - increases the duration of both Immortal Call and Vaal Clarity | |
Immortal Call - grants brief immunity to Physical Damage. Is auto-cast and shouldn't be leveled above level 3 |
[AURA] Wrath | |
Wrath - adds Lightning Damage to your Spells and Attacks |
[GOLEM] Ice Golem | |
Ice Golem - increases your chance to Critically Strike | |
Cast when Damage Taken Support - auto-casts supported spells (Summons the Ice Golem). Use at maximum level |
[UTILITY] Phase Run | |
Phase Run - makes you less visible to enemies and increases your Movement Speed for a brief duration. Keep this gem at level 7 | |
Cast when Damage Taken Support - auto-casts supported spells (Phase Run). Use at level 5 |
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5. Gear Setup
Below you will find all the required gear for this build. We have also included optional gear options. While this build is not very expensive, it requires several specific uniques, with rather unusual socket colors. Until you can obtain all the recommended gear, we advise playing this build as a regular Arc Trapper without the Chaos Damage conversion, possibly wearing cheap rare items (6-link in Mirebough, 5-link rare Staff, rare Body Armour, and Boots). 5-6 Links in Arc Trap setup will easily allow you to farm low tier maps and farm the currency needed for the more expensive gear.
![Download x11 for mac Download x11 for mac](/uploads/1/2/4/9/124915530/865499881.jpg)
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Our recommended items will:
- Cap your resistances
- Give you enough DPS/Life to start mapping successfully
Stat priorities on items:
|
(Helmet) Rare Life/Res. helmet - aim for the highest defensive stats you can afford | |
Min. requirements: 70 maximum Life 25% Fire Resistance 25% Cold Resistance 25% Lightning Resistance Optional affixes: Mana | |
(Helmet) Starkonja's Head - a perfect choice for this build. It grants Crit Chance, very high Life bonus and Attack Speed (faster movement with Blink Arrow) | |
50% reduced Damage when on Low Life +(50-70) to Dexterity 10% increased Attack Speed 25% increased Global Critical Strike Chance (100-130)% increased Evasion Rating +(80-100) to maximum Life 150% increased Global Evasion Rating when on Low Life | |
Helmet enchantment: 40% increased Arc Damage | |
(Weapon) Voltaxic Rift - mandatory item for this build. Converts 60% of the Lightning Damage to Chaos. The Damage bonuses on this bow are irrelevant for this build, you can only focus on getting higher Attack Speed for better mobility with Blink Arrow | |
Adds 1 to (275-325) Lightning Damage (10-15)% increased Attack Speed 60% of Lightning Damage Converted to Chaos Damage 10% chance to Shock Your Chaos Damage can Shock | |
(Quiver) Rare Life/Crit. quiver - in most cases the rare quiver will provide the highest DPS. It can also provide better defensive utility | |
Min. requirements: 80 maximum Life 60% Global Critical Strike Chance 30% Global Critical Strike Multiplier 30% Lightning Resistance | |
(Quiver) Saemus' Gift - a budget-friendly quiver for this build. If you end up with high Intelligence bonuses on your rare gear including amulet and rings, this Quiver can grant over 30% increased Lightning Damage. It's a decent pick and costs near to nothing | |
(20-30)% increased Global Critical Strike Chance +(30-40) to Dexterity (8-12)% increased Cast Speed +(30-60) to maximum Life +(20-40)% to Lightning Resistance 20% chance to Avoid being Stunned 1% increased Lightning Damage per 10 Intelligence | |
(Armour) Cherrubim's Maleficence - grants very high DPS bonus but lacks the Inpulsa's AoE explosions | |
3% reduced Movement Speed (Hidden) (50-80)% increased Chaos Damage (160-200)% increased Armour and Evasion +(70-100) to maximum Life 100% increased Life Leeched per second | |
(Armour) Inpulsa's Broken Heart - the best in the slot. Also, Inpulsa's Broken Heart can easily provide 4 blue sockets for the Arc Trap setup | |
3% reduced Movement Speed (Hidden) +(60-80) to maximum Life (20-50)% increased Damage if you have Shocked an Enemy Recently (25-40)% increased Effect of Shock Unaffected by Shock Shocked Enemies you Kill Explode, dealing (5-10)% of their Maximum Life as Lightning Damage which cannot Shock | |
(Boots) Inya's Epiphany - this pair of boots provide very high damage bonus. Also can amplify the Saemus' Gift's Lightning Damage bonus | |
+(50-70) to maximum Life 25% increased Movement Speed (5-8)% increased Intelligence 5% increased Damage per Power Charge 25% chance that if you would gain Power Charges, you instead gain up to your maximum number of Power Charges | |
Boot enchament: Adds 120 to 180 Chaos Damage if you've taken a Critical Strike Recently 10% Chance to Dodge Attack Hits if you've taken a Critical Strike Recently 8% chance to Dodge Spell Hits if you've taken Spell Damage Recently | |
(Belt)Rare Life/Res. belt - preferably a Stygian Vise if you can afford one for the extra Abyss socket | |
Min. requirements: 80 maximum Life 29% Fire Resistance 29% Cold Resistance 29% Lightning Resistance | |
(Gloves) Maligaro's Virtuosity - very cheap and solid pair of gloves for this build. Since they are that cheap, you can freely try to double-corrupt them for increased Spell Crit. Chance and maximum Life | |
+(20-30) to Dexterity 5% increased Attack Speed 50% increased Global Critical Strike Chance +(20-30)% to Global Critical Strike Multiplier (60-80)% increased Evasion Rating Optional corrupt modifiers: Spells have +% to Critical Strike Chance increased maximum Life | |
Glove enchantment: Commandment of Frost | |
(Ring) Rare ring - used mainly for defensive stats (Life/Resistances) extra Lightning Damage is a nice addition | |
Min. requirements: 60 maximum Life 40 maximum Mana 26% Fire Resistance 26% Cold Resistance 33% Lightning Resistance Optional affixes: increased Lightning Damage | |
(Ring) Rare ring - same as above, though lower total Resistances are required and it might be affordable to get a Diamond Ring for extra Crit. | |
Min. requirements: 60 maximum Life 40 maximum Mana 30 Strength 39% Fire Resistance 39% Cold Resistance Optional affixes: increased Global Critical Strike Chance | |
(Amulet) Rare amulet - with Crit. Chance and Multiplier as the core stats for this slot | |
Min. requirements: 60 maximum Life 24% Global Critical Strike Chance 24% Global Critical Strike Multiplier 11% all Elemental Resistances Optional affixes: Attributes Spell Damage Mana | |
(Jewels) Abyss jewels - with added Lightning Damage to Spells | |
Recommended affixes: maximum Life added Lightning Damage to Spells added Lightning Damage to Spells while wielding a two handed weapon Optional affixes: missing Attributes added Chaos Damage to Spells | |
(Jewels) Rare jewels - this should provide extra Life and damage bonuses | |
Recommended affixes: increased maximum Life increased Elemental/Lightning/Spell Damage Optional affixes: increased Global Critical Strike Multiplier increased Global Critical Strike Chance | |
(Flask) Atziri's Promise - the best Flask for this build. Grants additional Chaos Damage and insane Life Leech | |
+35% to Chaos Resistance 2% of Chaos Damage Leeched as Life during Flask effect Gain (15-20)% of Physical Damage as Extra Chaos Damage during effect Gain (10-15)% of Elemental Damage as Extra Chaos Damage during effect | |
(Flask) Vessel of Vinktar - another great utility Flask. You should only use the one with added Lightning Damage to Spells | |
+50% to Lightning Resistance +6% to maximum Lightning Resistance (80-100)% increased Charges used Shocks nearby Enemies during Flask effect, causing 10% increased Damage taken You are Shocked during Flask effect, causing 50% increased Damage taken Adds (15-25) to (70-90) Lightning Damage to Spells during Flask effect 20% of Lightning Damage Leeched as Life during Flask effect | |
(Flask) Lavianga's Spirit - another great Flask for this build. If you can't afford it just yet, just use a random Mana Flask | |
Your Skills have no Mana Cost during Flask effect | |
Other suggested Flasks:
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